Bevy Jam #1 data exploration

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The first Bevy Jam offers an opportunity to look at how different people use Bevy (at least in the context of a game jam) - which features they use, which crates they use to augment Bevy, and also which asset types they use. This can help highlight commonly used features or dependencies that might encourage further development, or infrequently used or avoided features that may need better documentation, examples, or improvements.

Some summary highlights


These are the direct expressed dependencies of the game project, representing what the game developer directly interacted with. I somewhat-arbitrarily decided what were “game development-related” vs. general Rust or infrastructural crates.

Bevy-specific dependencies

These are 38 unique dependencies built to work directly with Bevy. Debugging (perhaps unsurprisingly?) was the most common category, and egui was a clear favourite. bevy_kira_audio was used for 9 of the 11 entries in the top 25 entries that had audio assets, showing a clear preference for skipping the built-in audio capabilities.

RankDependencyAll entriesTop 25 entriesCategoryDescription
1bevy-inspector-egui187DebuggingProvide ECS inspection via egui.
2bevy_kira_audio179AudioPlugin to use Kira, providing sound mixing and other features not available in the base audio plugin.
3heron155PhysicsErgonomic 2d/3d physics API using Rapier.
4bevy_asset_loader106AssetsPlugin to reduce boilerplate around asset loading, especially around game states transitions.
5bevy_egui105Debugging / UIPlugin to set up and manage egui usage
6bevy_prototype_lyon932D graphicsPlugin to use Lyon, a 2D graphics library in Rust using path tessellation.
6bevy_tweening93AnimationTweening animation plugin.
8benimator73AnimationPlugin for sprite sheet animation
8bevy_rapier2d73PhysicsPlugin to use Rapier’s 2D physics engine
10bevy_ecs_tilemap612D Games / TilemapsPlugin for tilemap rendering
11bevy_prototype_debug_lines50DebuggingPlugin providing a simple line drawing API
12bevy_embedded_assets32AssetsEmbeds assets into the binary for easier releases.
13bevy_ecs_ldtk312D Games / TilemapsPlugin to integrate with the LDtk 2D level editor
13bevy-web-resizer31RenderingAutomatically resizes app on the web to the size of the window
15bevy_framepace30RenderingPlugin to provide frame pacing and framelimiting
16bevy_console21DebuggingPlugin to support an on-screen debugging console
16bevy_loading21AssetsAsset loading progress tracking library
16bevy_mod_raycast213D GamesAllows easy 3D ray casting against meshes
16bevy_ninepatch21UISupport 9-patch images - let you have a UI that scales only the right parts of your images
16leafwing-input-manager21InputAn input manager providing an ergonomic interface over the lower-level input system in Bevy
21bevy_rapier3d20PhysicsPlugin to use Rapier’s 3D physics engine
21bevy_asset_ron20AssetsRegister arbitrary custom data to be loaded as an Asset, from files using the RON format.
23bevy-ui-build-macros11UIMacros to speed up the process of defining UIs
23bevy-debug-text-overlay11DebuggingConvenient debug text overlay plugin.
23bevy_mod_picking113D GamesPlugin for 3D mouse picking
23bevy-ui-navigation11UIUI navigation algorithm for the default UI library
23bevy-scene-hook11?Scene manager proof-of-concept
23bevy_easings11AnimationsEasings on components using interpolation.
23bevy_system_graph11?Utilities for creating strictly ordered execution graphs of systems
23bevy-egui-kbgp11Debugging / UIImproved keyboard and gamepad navigation and usage for egui
23bevy_polyline11RenderingPlugin that adds instanced rendering of Polylines
23bevy_ggrs11NetworkingPlugin for the GGRS P2P rollback networking library
33iyes_bevy_util10MiscellaneousMiscellaneous utilities from IyesGames
33bevy_ase10AssetsAsset loader for Asesprite files
33smooth-bevy-cameras10RenderingCollection of exponentially-smoothed camera controllers
33bevy_networking_turbulence10NetworkingNetworking plugin using on naia-socket and turbulence libraries.
33bevy_editor_pls10Debugging / CreationWIP editor-use-case tooling
33bevy_atmosphere10RenderingProcedural sky rendering plugin

Unsurprisingly, most entries used randomness, and most (43/55) used the rand crate. Perhaps surprisingly, many entries had no non-Bevy dependencies beyond that crate.

RankDependencyAll entriesTop 25 entriesCategoryDescription
1rand4519RandomnessRandom number generation with multiple generators across multiple generation types
2noise21NoiseProcedural noise generation library covering gradient, fBm, and Worley noise
2pathfinding21PathfindingImplementations of several pathfinding, flow, and graph algorithms
2fastrand21RandomnessPRNG using Wyrand
2big-brain21AIUtility AI library for games
2rand_chacha21RandomnessCryptographically secure random number generation using ChaCha
7spirv-std20RenderingThe rust-gpu ecosystem, allowing Rust as a language for GPU graphics and compute shaders. (Also spirv-builder, spirv-std-macros)
8alea11RandomnessPRNG using Wyrand
8splines11?Spline interpolation
8tiled11LevelsManaging maps build with the Tiled map editor (or something else that supports that format)
8ggrs11NetworkingP2P rollback networking library
8impacted11Physics2D collision testing (has Bevy interop through optional features)
8interpolation11Animation+Interpolating between two numbers (finding points between on some non-uniform scale, often curves)
8getrandom11RandomnessUse operating system-sourced random data
8matchbox_socket11NetworkingP2P WebRTC networking for rust wasm applications
15names10RandomnessRandom name generation

Bevy feature usage

Plugins and features

PluginAll entriesTop 25 entriesDescription
DefaultPlugins5622The default set of commonly used built-in plugins
NodeBundle3315Bevy UI’s node-based UI element
FrameTimeDiagnosticsPlugin105A plugin that populates diagnostics about frame time and fps
LogDiagnosticsPlugin84A plugin that outputs diagnostics to logs
FixedTimestep81Used for attaching actions at a fixed time step, rather than time taken for frames.
MaterialMesh2dBundle31Custom 2D material (custom shaders)
MaterialPlugin21Custom material (3D)


This one is a bit of a stretch - just looked at whether PerspectiveCameraBundle or OrthographicCameraBundle were present (preferring perspective), and if ::new_2d() or ::new_3d() were used (preferring the latter).

CameraAll entriesTop 25 entries
Orthographic (2D)4317
Perspective (3D)104
Orthographic (3D)10


Asset Categories

Unsurprisingly, most entries used fonts and images. Fewer than half of games used audio. Using external level editors was infrequent, as well as imported shaders.

Asset CategoryAll entriesTop 25 entries

Font asset formats

Fonts were the most frequently used asset category, and roughly 50 unique font faces were used over all entries, while the top 25 entries used roughly 25 different font faces. Fira Sans (13) and Fira Mono (9) were the only faces used by more than 2 entries.

Asset FormatAll entriesTop 25 entries
TrueType (ttf)4417

Image asset formats

PNG dominates for plain images/textures, while Aseprite is the infrequently used sprite format.

Asset FormatAll entriesTop 25 entries
Gimp (xcf)10

Audio asset formats

Asset FormatAll entriesTop 25 entries

Model asset formats

The binary GLTF variant is preferred, although not many entries used 3D model assets

Asset FormatAll entriesTop 25 entries
GLTF Binary (glb)95
GLTF JSON (gltf)32

Level asset formats

Not many projects used level assets authored externally, but LDtk was slightly preferred over Tiled.

Asset FormatAll entriesTop 25 entries

Shader asset formats

Asset formatAll entriesTop 25 entries

Game dependency and asset data

RankTitleDependenciesImage AssetsAudio AssetsModel AssetsOther Assets
1Petty Party bevy_kira_audio, randAseprite: 1, Png: 26Ogg: 26Ttf: 2
2¿Quién es el Mechaburro? bevy-inspector-egui, bevy_kira_audio, leafwing-input-manager, noise, randPng: 23Ogg: 1, Wav: 12Glb: 12, Gltf: 4Ttf: 4
4Warlock’s Gambit bevy-debug-text-overlay, bevy-inspector-egui, bevy-scene-hook, bevy-ui-build-macros, bevy-ui-navigation, bevy_kira_audio, bevy_mod_raycast, enum-map, fastrandJpeg: 1, Png: 25Ogg: 10Glb: 2Otf: 1
5Cheaters Never Win bevy-inspector-egui, bevy_kira_audio, bevy_loading, bevy_ninepatch, bevy_rapier2d, bevy_tweening, rand, ron, serdePng: 75Ogg: 19Otf: 1, Ttf: 4
6Undoing futures-lite, itertools, randPng: 23Ogg: 6Ttf: 1
7Bringing a Mirror to a Lazor Fight
8Beeline benimator, impacted, rand, strum, strum_macrosPng: 27Tsv: 8, Ttf: 1
9Unfair Coloring Competition async-channel, async-compat, base64, bevy_egui, bevy_prototype_lyon, futures-lite, getrandom, graphql_client, js-sys, rand, reqwest, serde, tokio, wasm-bindgen, wasm-bindgen-futuresPng: 3Ttf: 1
10Cleanse bevy_asset_loader, bevy_easings, bevy_egui, bevy_embedded_assets, bevy_rapier2d, rand, strum, tracingPng: 21Ogg: 8Wgsl: 2
11Redistricting bevy-inspector-egui, randTtf: 2
12Confluence of Futility bevy_asset_loader, bevy_console, bevy_egui, bevy_kira_audio, bevy_polyline, bevy_tweening, bitflags, heron, pathfinding, rand, splinesJpeg: 20Ogg: 57Glb: 8, Gltf: 7Ttf: 2, Wgsl: 5
13Foretold bevy_egui, bevy_kira_audio, bevy_mod_picking, randPng: 18Wav: 2Blender: 3, Glb: 12Ttf: 1
14The Last Climb bevy_ecs_ldtk, bevy_kira_audio, console_error_panic_hook, randPng: 17Ogg: 13Ldtk: 2, Ttf: 1
15A Janitor’s Nightmare bevy-web-resizer, bevy_asset_loader, bevy_ggrs, bevy_system_graph, bytemuck, derive_more, ggrs, log, matchbox_socket, rand, rand_chacha, web-sysPng: 32Ttf: 4
16Gerrymandering randPng: 3Otf: 1
17Tug of Ball bevy-inspector-egui, bevy_extensions, bevy_prototype_lyon, bevy_time, bevy_tweening, big-brain, heron, interpolation, randPng: 20Otf: 1, Ttf: 2
18Typey Birb bevy-inspector-egui, bevy_asset_loader, randOgg: 7Glb: 2Ttf: 1
19Build A Better Buddy randPng: 18Ttf: 4
20Earth Escape bevy_embedded_assets, heron, image, rand, wasm-bindgen, winit
22Power UnLicheted alea, bevy_asset_loader, bevy_ecs_tilemap, bevy_kira_audio, heron, itertoolsPng: 14Wav: 6Ttf: 1
23Pogo Hurdling benimator, bevy-egui-kbgp, bevy_asset_loader, bevy_kira_audio, bevy_rapier2d, embed-resource, rand, winitPng: 3Ttf: 1
24Super unfair multiball Pong (bevy-jam#1) bevy-inspector-egui, bevy_prototype_lyon
25Brave Crab benimator, heron, instant, rand, tiledPng: 6Tiled: 3, Ttf: 1
27Fortuna bevy-inspector-egui, bevy_asset_loader, bevy_ecs_ldtk, bevy_framepace, randPng: 12Ldtk: 1, Otf: 1
28Stars io bevy-inspector-egui, bevy-web-resizer, bevy_prototype_lyon, rand, rand_distrPng: 3Ttf: 1
29pong-fighter benimator, bevy_asset_loader, bevy_kira_audio, heron, ordered-float, rand, wasm-bindgenPng: 8Wav: 7
30Protect your believers!
31Attack of the Fluorescent Squares Png: 4Ttf: 1
32Angry Apes bevy_embedded_assets, bevy_prototype_lyon, instant, lyon_tessellation, rand, rand_distrPng: 37Ttf: 1
33Double Dodge! randTtf: 2
34Bevy Tag bevy_kira_audio, bevy_prototype_lyon, bevy_tweening, heron, randWav: 5Otf: 1, Ttf: 1
35shitty bot game anyhow, bevy_asset, enum-repr, serde, serde_jsonJson: 1, Ttf: 2
36Wasting Time bevy_asset_loader, bevy_rapier2dPng: 9Otf: 1, Ttf: 1
37Hivemind bevy_console, bevy_ecs_tilemap, bevy_egui, bevy_prototype_debug_lines, bitflags, float-ord, nanoserde, noise, randPng: 59Ttf: 2
38Dog Life
39Bevy Sports: Unfair Tennis
41Quick Warrior benimator, bevy-inspector-egui, bevy_ecs_tilemap, embed-resource, heron, rand, winitAseprite: 5, Png: 40Ttf: 1
42Nothing Moves bevy_tweening, randPng: 1Ttf: 1
43Life of a Mini Boss
44Unfair Boss Chaos bevy-inspector-egui, bevy_prototype_debug_lines, bevy_rapier2d, console_error_panic_hook, futures, futures-lite, md5, rand, serde, serde_derive, wasm-bindgen, wasm-bindgen-futures, web-sysPng: 3Wav: 1Ttf: 1
45duel bevy_rapier2d, instant, randPng: 12Mp3: 6, Ogg: 6Ttf: 2
46Unfaireum bevy-web-resizer, bevy_kira_audio, randPng: 12Wav: 6Ttf: 1
47Whack A Bevy bevy_egui, egui, rand, rand_chachaPng: 14
48Absconder benimator, bevy_asset_loader, bevy_asset_ron, bevy_kira_audio, bevy_loading, bevy_ninepatch, bevy_prototype_debug_lines, bevy_tweening, enum-iterator, heron, iyes_bevy_util, rand, serde
49Bavy Balls bevy_rapier3d, rand, smooth-bevy-camerasPng: 1Ogg: 1Ttf: 1
50Unfair Snek
52Car Con Calamity: Aviation Humiliation
53ROYAL BATTLE BEVYSTEIN bevy_mod_raycast, big-brain, bitflags, bytemuck, clap, futures, heron, image, names, rand, rocket, serde, serde_json, tokio, wgpuPng: 6Glb: 1Ttf: 1
54Rise Above
55Sticky fastrandGlb: 1, Gltf: 1Ttf: 4
56Ad_Opt benimator, bevy-inspector-egui, bevy_ase, bevy_rapier2d, embed-resource, image, winitAseprite: 7, Ico: 1Ttf: 1
57☄ Super Kaizen Overloaded ☄ anyhow, bevy-inspector-egui, bevy_atmosphere, bevy_kira_audio, bevy_prototype_debug_lines, bevy_tweening, heron, leafwing-input-manager, parking_lot, rand, serde, serde_jsonPng: 10Ogg: 4, Wav: 1Glb: 1Json: 1, Ttf: 3
58Ravecrab Card Battler bevy_asset_ron, bevy_kira_audio, rand, serdePng: 11Ogg: 2, Wav: 2Ttf: 1
59Slime Horde bevy-inspector-egui, bevy_ecs_tilemap, bevy_editor_pls, bevy_egui, bevy_prototype_lyon, heron, pathfinding, rand, sha2Png: 8Ogg: 1Ttf: 2
60Rusty Pirates
62Bevy Cursed Tomb anyhow, bevy-inspector-egui, bevy_ecs_tilemap, bevy_egui, bevy_kira_audio, heron, rand, xshellPng: 6Ogg: 1, Wav: 1Ttf: 1
63Dicey Dungeons bevy_egui, directories-next, num-complex, num-traits, rand, ron, serdeAseprite: 11, Png: 11, Xcf: 1Wav: 1Ttf: 1
64Unfair game without Advantage
65You’re a Heckin’ Wizard
66Space Wizard Power Tournament bevy_ecs_ldtk, bevy_ecs_tilemap, bevy_egui, bevy_prototype_lyonPng: 3Ldtk: 1
67You, eh? arboard, bytemuck, egui, once_cell, thread_local, version-sync, webbrowser, wgpu, winitPng: 2
68Sunflower Picking randOgg: 1
69bevy-jam anyhow, bevy-inspector-egui, bevy_framepace, bevy_tweening, bytemuck, heron, parity-scale-codec, rand, spirv-builder, spirv-std, spirv-std-macros, xflags, xshellPng: 1Spirv: 1, Ttf: 6
70Inject anyhow, bevy-inspector-egui, bevy_framepace, bevy_tweening, bytemuck, heron, parity-scale-codec, rand, spirv-builder, spirv-std, spirv-std-macros, xflags, xshellPng: 1Spirv: 1, Ttf: 6
71Yo ho ho, and an alien gun! bevy_prototype_debug_lines, bevy_rapier3d, randOgg: 5Glb: 4Ttf: 1
72Birds and Crustaceans bevy-inspector-egui, bevy_kira_audio, bevy_networking_turbulence, bevy_prototype_lyon, cfg-if, glam, instant, num-traits, rand, serde, serde_json, shared, structoptPng: 4Ogg: 5Ttf: 1
73ROOMBA SNAIL DEFENCE anyhow, flume, futures, futures-util, serde, serde_json, tokio, tokio-stream, warpAseprite: 10, Png: 11Ttf: 1
74No Colider


This ended up being a single Rust binary that does all the work, with caching of external data to both be a good citizen and to speed up iteration. There are two main phases of collection - fetching information from itch.io, and then looking at the source code - and then reporting.

itch.io data

Itch.io was the platform used to host the jam, and while it doesn’t have official APIs for getting jam data. Luckily, the entries page is actually built client-side, and fetches the data for the entries via JSON - https://itch.io/jam/316945/entries.json. Note that this URL has the jam ID in it (316945, not the vanity name (bevy-jam-1). This entries page (and the data that backs it) doesn’t include rankings, which is on the results page. The results page renders server-side, but there happens to be an easily-guessed JSON file with the data - https://itch.io/jam/316945/results.json. Both of these could be fetched without authentication, so they could be fetched from code, and deserialized using serde_json. For all URL retrieval, reqwest was used, with a simple on-disk cache to prevent fetching the same resource more than once, and a sleep between fetches (both of which are probably easy to do with middleware).

The Bevy Jam encouraged, but did not require, source code to be provided for the software. Unfortunately, Itch.io doesn’t appear to provide a way to structurally denote things like a link to the source code, and so none of the internal APIs provide any such thing. There are two URLs available from here per entry - the entry page specific to this jam, and the general game page. The entry page doesn’t appear to have any useful information on it, but the general game page has freeform information from the game’s developers, as well as potentially download links. Using the scraper crate, all the links in the downloaded game pages could be examined for potentially being a link to a code hosting platform. GitHub appeared to be the only platform used for the jam. (It’s possible some entries used download links, but a spot-check showed these were largely used for binaries.)

Source data

With homogenous usage of Git repositories for code, the git2 crate could be used to fetch the repositories (with a simple on-disk cache). The cargo-metadata crate could be used to extract the dependencies from the Cargo.toml files (with a simple fix-up for one case where the file was named the lower case cargo.toml). Asset data could be found using the walkdir crate to traverse the source code, focusing on any assets folders. Finally, the grep crate from ripgrep could be used to find simple regex patterns in files to discover use of particular cameras, plugins, and so forth.


This was largely done with plain text, although for the main table, the comrak crate was used to generate the Markdown table in Markdown.

Further work

In an ideal world, something like Tree Sitter could be used to examine the source code to be able to answer questions like “what are all the structs used from bevy modules by this repository”, or look at initialization for particular structs to tell if they’re configured for 2D or 3D usage.

There was another Rust game jam using the Itch.io platform, the Rusty Game Jam, which could probably be evaluated using very similar approaches. Trying to do this for something like Ludum Dare would require a different approach - besides being a different platform, only a small subset of entries use Rust, and it may be hard to discover this. Perhaps this could be attempted by using a compiled list of Rust games from a source like Reddit or Twitter.